Category: Essays

  • The Virtues of Closed Versus Open

    I keep hearing HTML 5 this and HTML 5 that. The funny part, to me, is that while people are making stuff in HTML 5, it is not a standard yet. The W3C (World Wide Web Consortium, the people who are in charge of defining HTML) is taking forever to settle the finer points of how the new web standard should work. I am not exaggerating too much when I say that. Consider that HTML 3 (January 1997) was released a little more than a year after HTML 2 (November 1995) had been published. HTML 4 was released less than a year after that (December 1997). In the year 2000, the W3C gave us HTML 4.01 and XHTML 1.1 to help make programmers lives easier when using new media content (notice that was when the internet started looking and feeling more like it does today). The newest version, HTML 5 is designed to make the programmers lives even easier and thus make the internet even more amazing of a place. Work on the new version started in 2008, now three years later we are still waiting. A “working draft” has been published meaning, “We think it will look something like this, so start programming but do not be shocked if we change it on you later on.”
    While the “draft” has been published and programmers have been slowly working with it, many companies such as Mozilla (makers of Fire Fox), Apple and Google are pretending that the draft is gold (a programming term that means, “this is the final release for production”) and are running hard to make the browsers play well with the new almost standard. The problem with this is that they are almost standards, but not quite, and many of the particulars have not been settled which means that different browsers are handling things differently. For example, drop shadows in Fire Fox work differently enough from Safari and Chrome that web programmers (the people that these standards are supposed to help) have to right triple the code in order to use the cool new effect (once the HTML 5 way, once the Fire Fox way and once the Safari way). And triple is not even counting all the extra coding that has to be for Internet Explorer that does not play nice with anyone else.
    Back to the main point of this post: the main reason for this splintering is because HTML 5 has taken longer to develop and get out the door than any prior version of the standard. You may ask why this is the case. Surely this is not because HTML 5 is so much technically superior that a lot of extra effort has to be taken to develop it, a lot of the technical coolness is in making the code flow freer. It certainly is not because the W3C is waiting to see how that world will continue to evolve, HTML 6 can take care of that. No, the reason that it is taking so long to get HTML 5 from draft to standard is because the big boys (that were not there, or at least were not as big, for previous versions) spend too much time fighting amongst themselves that they cannot decide anything. Google wants to support their WebM video format because it is free and open. Apple wants to use their H.264 MP4 format because they think it is the best (and they happen to control the H.264 standard), but no one else wants to use it because Apple often does crazy things that throws everyone for a loop. (For example, the whole Photoshop on the Mac issue, a summary follows.)

    In case you missed it: When Mac OS X was released in March 2001, Apple caused a major stir amongst computer programmers. OS X was the first major operating system to severely break backward compatibility. Most other systems (namely Microsoft Windows) typically took great pains to remain reverse compatible while adding new features. But Apple, in a very “Steve Jobsish” way, suddenly said, “Um, world, we are going to change our core programming language in our next release (later that year) so start rewriting your programs because your old programs won’t work as well.” This threw everyone for a loop and the computer world was full of a lot of grumbling, mostly over the incredible expense of rewriting an application in a new language and on such short notice. Because of this last minute switch, there were few applications ready for OS X when it was released. Most of the programs that were available were from Apple itself. Adobe, creators of the extremely popular Photoshop software (and in many ways a competitor with Apple’s popular Final Cut Pro and Garage Band software) rolled their eyes and released a compatible version of Photoshop a year later. Fast forward several years to October 2007 when, concurrent with the release of a new version of OS X, Apple announced that once again, they were changing the foundational programming of the operating system, this time they would end support for 32-bit programs. Microsoft made similar announcements concerning Windows Vista, Windows 7 and Windows 8. Adobe was ready with an updated version of Photoshop that moved in Microsoft’s desired direction shortly after the launch of Windows Vista and 7 (Windows 8 has yet to be launched or even finalized, but is supposed to be the first version of Windows that only support 64-bit, this means that Microsoft gave the world more than 5 years advanced notice for what Apple gave a few month’s notice). Does Adobe love Microsoft so much more than Apple? Maybe. Does Adobe love Windows users so much more than Mac users? Not really, especially considering that Adobe has a strong Mac customer base and the Windows customer base just recently caught up. Why then was Adobe ready for Microsoft’s changes and not Apple’s? The difference is in the subtleties of the timings. Apple announced their dramatic change months ahead of the release of the new OS (mid-2007), giving the company little time to do anything but sneeze. Microsoft announced their dramatic change in 2003 and 2005 for Windows Vista, 2005 and 2007 for Windows 7 and 2007 and 2009 for Windows 8. The difference is that Apple has a history of surprising everyone with big changes that are happening right away while Microsoft (and most other large companies like IBM, Oracle, Sun Microsystems and Google) tend to give other companies a lot of notice for big changes. By the way, Adobe didn’t release an updated version of Photoshop until April 2010, two and a half years later. The lengthy delay and the “nasty-gram” sent just after Apple’s announcement were meant to say, “knock it off or we will stop playing nice.” Apple responded by not supporting Flash on the iPhone and then banned applications made using Adobe Flash tools (until the government started eying them for anti-trust law violations).

    Adobe, who also sits on the W3C, wants to continue to push Flash to the forefront tauting that with Flash, users do not have to worry about the format, the people building the site do. While Microsoft is fighting for their favorite WMV format, which stands for Windows Media Video and thus no one wants to touch it even with a long stick. All this, and we have not even touched to the “groups” yet. Consider the Motion Picture Experts Group. Heard of them? Probably not directly, but they are the people that invented, and control, the MPEG standards including the incredibly popular and world famous MP3 format, MPEG 1 and 2 formats (used for DVDs and satellite TV respectively) and MP4 which is quickly replacing the previously mentioned formats. Each iteration allows for more compact files (read: faster download times) without sacrificing quality (but your computer has to do a lot of extra work). All of these companies and groups are arguing over which formats and standard must be support, and this is just for video. I am not even going to touch audio or graphics.
    All of this lengthy process of deciding on which video codec to use as the new web standard, a standard that within the next couple of years will need to be revised and at that point, the most current and popular video codec can be added. But, what we see here is all of these companies realize the extreme value in being the “chosen” codec until the new standard can be published.
    As a direct competitor to HTML 5 (at least in the mind of Apple Inc.,’s Steve Job) we have Adobe Flash. Originally released in 1995 as Future Splash by Smartsketch, Flash has been bought out twice: once by Macromedia, in 1996, and again by Adobe in 2005. According to Adobe’s computer census, Flash enjoys a nearly perfect market penetration, with recent (being the current and previous version) versions on 99% of computers on the internet. That is a huge market penetration, of which I can think of no other non-governmental product (i.e. electricity, water and sewer) that comes close. In more than 15 years, developers and consumers (mostly forced by developers) have consistently chosen Flash so strongly that even in an era of cutthroat business practices including the great Dot Com Bubble burst of 2000, Flash has expanded adoption in order to capture the entire market and has kept pace to maintain its market share. (In fairness, Flash was aided by being included as a default plugin with Microsoft Internet Explorer for a time.)
    Now, let us consider what Flash has done in their 17 years of existence. Flash came from humble beginnings, as rightly it should. It was originally developed as a pen drawing tool that was built out to include vector animation for the then fledgling internet (very few people had internet access in those days). The few people who did have internet had very limited bandwidth. This bandwidth limitation kept most web pages confined to simple text and  basic backgrounds (in HTML, colors are set with a simple hex code such as #000000 for black or #FFFFFF for white, hex code takes up a lot less bandwidth than graphics). While some graphic formats were available for animation, such of Compuserve’s GIF, which included transparency too), these graphics were limited by color restrictions (GIFs can show 256 colors, 255 if one color is transparent), a lack of support (the Motion Picture Experts Group’s MPG format still is not well support in browser), a difficulty to produce (no easy-to-use MPG animation tools were around in 1995), and if developers had been able to overcome all of the aforementioned obstacles they were likely to have ended up with a “huge” file that, though small by today’s standards, would have taken web page viewers hours to download. All of this meant that the not so wonderful animation was not likely to be viewed by anyone and thus was billed as wasted effort.
    The introduction of Flash changed all that. Flash used vector graphics. While not the best for every application—people pictures do not look too good in them—they are excellent for general shapes and lines. In computer speak, shapes and lines are simply geometric formulas that are easy to store, easy to transmit and easy to render.  Using HTML’s simple hex color codes made coloring them really easy too. Finally, because vector graphics are simple calculations, they are really easy to make bigger and smaller: for twice the size, simply have the computer multiply by 2 (or whatever other multiplier you want). As vectors get larger they maintain their crisp, sharp look, unlike the alternative graphic formats.
    Macromedia produced two components to Flash: the authoring tool and the plugin which is used to view Flash. The authoring tool meant that designers could produce their own animations without having to wait for programmers or video producers to work with them, a huge benefit for the designer. While the authoring tool costs money, developers could show their work to the world without worrying about their consumers having the right plugin: if a consumer did not have Flash, or the correct version, they could quickly download it for free. This setup led to Flash’s strong adoption throughout the early internet among both producers and consumers.
    After releasing the first version of Flash, Macromedia continued to add features that were of great benefit to developers, features that, in effect, severed the need pervasive trend (at least, to an ever increasing larger degree) of a programmer to work with the designer to make compelling content. While this may not seem significant, consider the two different worlds that programmers and designers come from and how difficult it can be to for one to communicate the vision of what they are trying to do in a way that the other can readily understand and accept.
    In 1997, two years after Flash’s first release, Macromedia added a host of new features and laid the foundation that producers would be using for years to come. The next year, in 1998, Macromedia sensed that the relatively new MP3 format would become a powerful market force and added support for playing the new format from within Flash. This greatly expanded the capabilities of Flash. Prior to that point, Flash could only handle WAV and MIDI files. WAV files are actual recordings of real sound that generally include a full audio spectrum, but also includes a full file size (good quality wave audio is about 10mb a minute, far too large for the still restrictive bandwidth to allow, especially when compared to MP3’s 1mb a minute). MIDI is synthesized sounds and music; while the files are really small, they are also very limited in quality and sound more like a Queen song that the London Philharmonic Orchestra. The following year, streaming MP3 support was added allowing consumers to start listening to sounds and music without downloading the whole file.
    The years 2000 and 2002 saw the introduction of Actionscript and video support respectively. The addition of Actionscript welcomed programmers back into Macromedia’s internet development arena by providing them a programmatic interface in which they could further enhance Flash animations by giving them custom logic sets (to do things that Macromedia had not imagined Flash doing) and allowed for dynamic content. No longer was the developer limited to text, words, video and information that was available at publication, using Actionscript, content could be added and updated on the fly without republishing the Flash project. The introduction of video not only extended the features of Flash, but also offered a solution to a prevalent problem across the maturing internet: producers, developers and consumer could not decide on a video production tool and plugin. Adding it to Flash made the choice simple, especially when their then more than 90% market penetration was considered. Almost everyone on the internet already had Flash, so why not use it. Additionally, Flash allow the developers to make custom interfaces so the video frame looked and felt like the rest of the site; the producers could protect their video against download and theft (though, later tools would emerge to work around this); customers often need do nothing, the magical plugin they downloaded in the past would magically play the video they wanted to watch.
    The 2003 release of Flash completed the foundational process of turning Flash into a truly ubiquitous platform both on and off the internet. This release included Actionscript 2, extending and deepening Flash’s programmatic abilities over the previous version that made advanced programming functions such as database interaction and dynamic content rendering more powerful and easier for the programmers; extended support for popular graphics formats, Adobe Illustrator files (a popular and powerful vector graphics program, think of it as Photoshop for vectors); inclusion in the popular (especially amongst business users) Adobe Acrobat; and charting features for business users. By this time, Flash had already achieved nearly universal distribution across internet connected computers and these additional features strengthened its position amongst both business users (who want to ensure the secure, as in difficult to steal, and reliable distribution of corporate information, and consumers who had begun to rely on the internet as not just a source of information, but a source of rich and engaging media.
    After Adobe’s acquisition of Macromedia in 2005, the development of Flash continued including the release of Actionscript 3 (continuing the strengthening of the developers’ side of Flash while securing Flash by disallowing Flash to interact with the host without the users knowledge), and the inclusion of upcoming video encoding standards including H.264 and MP4, and tighter integration with Adobe’s other development environments such as Adobe Illustrator and Photoshop.
    In 2009, Adobe delivered on their promised goals announced when Adobe bought Macromedia: Flash became an open standard. By publishing the specifications for Flash, Adobe knocked down one of the last barriers in adoption of Flash (not that very many people were actively opposed to it). Now everyone could see exactly what made Flash tick and could even build their own Flash plugins and development tools if they so desired. While some effort has been made to create a less expensive alternative to Adobe Flash (the development program) the comparative difficulty of programming a suitable development environment to the low cost of Adobe Flash has proved too difficult to overcome. Adobe has maintained a competitively priced product by separating the more advance Adobe Flash features into Adobe Flash Professional, leaving a lower featured and prices, though still adequate, Adobe Flash on the market and by including Adobe Flash in their Creative Suite bundles.
    As to custom plugins, no one really trusts another company to develop a better, more stable plugin than what Adobe itself produces so Adobe’s Flash plugin is still the ubiquitous one plugin.
    Publication of the Flash specifications signaled a clear direction for Adobe and their Flash product: they want to make money off the authoring tools, not the technology itself. This directional signal has been further reinforced by the diversification of Adobe Flash (less featured and lower cost versions) and Adobe’s strong efforts to extend Flash onto every available platform with variants including Linux, Macintosh, Windows, iPhone, Symbian, BlackBerry and Android with continued to attempts to get Flash onto ever more devices. In this context, the opening and broadening of Flash is the only course that makes sense. Any company can build Flash into their device, any programmer can build Flash extensions and any user can use and enjoy Flash.
    With the completion of the Flash foundational platform in 2003, Macromedia added the last vital features needed to make the broad base of developers and consumers happy with their product. In fact, every addition and development made by Macromedia and later Adobe, have been delivered in direct response to the requests, suggestions and demands of their consumers. It is, as Adobe is well aware of, in their best interest to continue to develop the platform to meet their customer’s needs. Any slip, any mishap, will allow room for a competitor to enter. Once a competitor has a toe hold, they will have a niche within which to establish and eventually erode Adobe’s position.
    While HTML and Flash may seem to be unrelated topics, the two stories, when compared, shed valuable insight on the processes and functionality of the two different styles of development: open (HTML) versus closed (Adobe), shared interest (or self-interest) versus vested interest (singular interest), responding to personal needs versus responding to customer needs.
    In the HTML development process, the WC3 had great success early in the development process. Even though the process has continued to remain open, the self-interest of the individual companies involved has driven the development process from one of harmony and continuity into a contentious frenzy with each company seeking to position themselves in the most profitable position possible. On the other hand, the closed (though transparent) development path chosen by Adobe has led to continued dramatic improvement over time, specifically responding to customer needs over time and focusing on building a solid business framework. There is no one but Adobe to be responsible for a good product (which will make them money) or a bad product (which will loss them money). In the closed environment, the needs of the customers, their actual needs as opposed to the perceived needs that would be represented and skewed in favor of the company demanding them, are the point of focus instead of whatever will make the company a core component while leaving others to rely upon them.

    (Thank you to Google and Wikipedia for providing the invaluable assistance in bringing all the details together for this essay.) 

  • Why it’s Martha Stewart and not some other woman

    I once had a discussion at work about putting things away. I was arguing that we should always be putting away the stacks of paperwork that were routinely left out on desks, especially paperwork that was used on a daily basis. Others agreed that most paperwork should be put away after being used but that paperwork used every day should be left out. I think that such stacks of paperwork quickly become unwieldy and begin to overtake desks like blackberry vines planted over a septic take. This overtaking would not be such a problem except it looks horrible and proves nearly impossible to find anything, especially when the keeper of the papers is off for the day.

    I saw that my arguments for order could not compete with arguments of laziness and it struck me: “Why is Martha Stewart so famous?” I thought out loud. The room went silent, no one could answer (this was years before she was hauled off to jail for insider trading). “Martha Stewart is so famous because her house is immaculate.”

    The room remained silent, I had found a mascot for my argument. I hadn’t actually prepared this defense but the words “Martha Stewart” came out of my mouth before I had any idea of how I could connect her and our paperwork dilemma. I started running with the defense, making it up as I went along, all the while hoping it would lead somewhere good.

    “Martha Stewart is so famous because she is always immaculate. Every day, every project, every craft, is always put away meticulously: all the beads are sorted and stored in separate containers, the pens and markers are sorted by color and spectra, the paintbrush are carefully cleaned; every thing to its place, every thing stored in its proper way. This attention to detail means that Martha is always presentable and people want to listen to her because her very habit of cleanliness makes her seem more trustworthy and reasonable. That is how a Customer Service department should be. When people come to talk to us, they should be able to trust that we will care for their information as carefully as we care for our workspace. They should be able to trust that if we cannot find records, it is because it never happened not because we might have misplaced the records somewhere. They should be able to trust that we are meticulous professionals. People, customers and the whole rest of the company, should respect us for our skilled record keeping and thorough attention to detail. They should not have cause to be distracted by enormous stacks of paper on our desks or for the constant interruption of someone needing some particular piece of paper that should have been filed away but was not.”

    I ended my soapbox speech and there was stunned silence. My suggestion of always putting stuff away was adopted and to this day, the offices maintain a generally organized appearance (though I think that has more to do with a few cases of missing paperwork and less to do with my appeal, but I will take what I can get). Though I do not know for sure why Martha Stewart is so famous, I do believe that clean and presentable work spaces are critical to maintaining a trustworthy and professional environment. Get as dirty and messing as you want on a given project, spread it out across the whole office if you need to, just make sure that at the end of the day everything, every thing, is put away as it should be.

  • To Hone, Not To Sharpen

    The ‘honing’ stick is a classic piece of every knife set. The long cylindrical piece of ribbed steel is often mistaken as a ‘knife sharpener’. It’s not. It’s a honing stick. You may think, as I did for many years, that sharpening and honing are the same. This would be a mistake. Honing and sharpening are very, very different things.

    The process of sharpening is simple: drag the knife blade across the sharpening stone at a predetermined angle. The knife is dragged across the stone, yes a stone not a steel rod, until a new edge is formed. In the process of sharpening actual pieces of the knife blade are broken off as the steel grinds against the rock. Sharpening should only need to take place when the blades edge is destroyed.

    How is the blade destroyed? As the knife is used to cut, the precise steel edge is forced from side to side until it eventually curls over. Maybe you haven’t seen a curled edge, but you’ve probably used one before. We call them dull knives. With a dull blade you can sharpen it, thereby removing the dull edge and creating a new edge and in the process removing part of the knife. The better solution would be to hone the knife.

    The process of honing is equally simple as sharpening: drag the knife across the honing stick at a predetermined angle, about five times for each side. As the blade is dragged across the honing stick there should be a pleasant and harmonious ‘zing’ sound with each stroke. As the blade is dragged across the ridged honing stick, the curled edge is grabbed and pulled up, in essence uncurling the blade like a cowlick. The straightening of the blade makes it cut sharply and smoothly again – and here’s the reason for doing it – all without removing any steel from the blade. Thus, with the process of honing, the sharpness of the blade can be maintained along with extending the life of the blade almost indefinitely.

    Let me take a moment and apply this to organizations: When a new process is rolled out in an organization, it is usually designed to cut a difficult problem into more manageable pieces. As time goes on the new process loses its edge as it tries to cut into the problem. As the new process loses its effectiveness managers might be tempted to sharpen the process again, again. The problem with sharpening is that the process is ground against the hard stone of bureaucracy, with each pass removing pieces of the blade. Over time the blade is destroyed and the knife is useless.

    Instead of grinding the process into nothingness, managers should hone the process. This can be done by thoroughly reviewing the process and looking to see where the process might have curled over, thus causing the process to be less effective. Once the curling has been identified, then the process can be straightened so it can maintain its effectiveness.

    One time honing is not enough though. With knives, honing should take place after each time the knife is used; each and every time. While it may not seem practical to review processes each time they are used, consider that a full fledge investigation is not needed. Instead, each individual completing the process can ask themselves a few simple questions: Did the process flow naturally? Was the next step always clear? Was there any place where the process hung waiting for a manager to make a decision that the individual could have made? Was unnecessary information collected, distributed or recorded? Are there any obvious changes that should be made?

    With these few simple questions being asked after each process is completed the organization can use the cumulative knowledge of all the process workers to keep the process sharp and effective, or if needed consider the process destroyed and rebuild the process by sharpening it and trying again.

  • Our Perceived Moral Imperative

    Of the Imperative

    Where does it come from – this, our individual and human need to find out, discover and document the system of beliefs that we will claim to hold to. It is not a simple or easy task. In fact, it is a task that we will cling to for the duration of our lives, but it is a task that we apply all our strength, our might, our power to this, our journey of perhaps the greatest import; all the while praying that we may arrive before we die and that when we arrive we will find that it has been worth it.

    It is this journey that will make all that we struggle against, all that we have fought for, all that weight we have carried, all that we have travailed through for our entire journey will make it all worth it. That is what we hope for. That is why we do it. Anything else will not just disappoint us, but will be a strike of mockery against us and will cause all that we have done to have been done in vain.

    What is this, our monumental task, which can bring us to our collective knees and threatens to void all our careful work in society as a whole? It is the effort of charting our morals: deciding in some sort of a collective and definitive way, what it means to be right and wrong. While this journey is often seen as intuitive and noble it is also futile and flawed.

    Of the Intuitiveness

    In many ways, the core nature of this moral journey is to help us to learn and discover what is good. All that have, that can and that ever will claim to be humane have commenced, at least in some part, upon this journey: it is a critical component in humanity and to the perpetuation of all that we perceive to be good and wholesome. At our core is an intuitive something, a quiet need, to seek after, embrace and cultivate these ‘good’ things and use them to overcome all that is not ‘good’.

    It is this intuitive nature of the journey that turns it from a series of missions seeming arbitrarily assigned that can then accomplished and dismissed into a collection of custom tailored and insightful explorations of the self. The journey, being intuitive, is not concerned with logic and rational thinking; in fact it isn’t even concerned with completion. Its only single and sole concern is experience. Intuition, unlike thought, requires actual and real interaction with a situation. It itself is concerned with relating to and indentifying with an object be it physical, spiritual or situational.

    Much like the methodical nature of the sciences, intuition can only tell you what you have actually experienced. One may piece together a series of experiences and thus develop a magnum opus of morality, but the work will fall short as it is based on the theories, concepts and thought. The moral journey is one of experiences: the interaction of a sentient conscience within the confines of a given situation. To remove either the reality of the situation or the uniqueness of the conscience is to remove the morality and thus convert the journey into a series of scenarios better suited for mathematicians to calculate than for the endeavor of the human conscience to experience, explore and savor.

    This vehement resistance to preponderance and lack of predictability is what makes the journey worthwhile. For if critical moral experiences could simply be meticulously processed without experiencing them then the journey would be reduced to a simple course in higher education. Instead we find that the actual experience is far superior for the satisfaction of intuition than the forethought of such situations. Additionally we find that the more we try to track all possible variable of a moral bound situation, the more new and unexpected variable begin to appear. Thus, it is nearly impossible, except among uncreative or heavily socially stigmatized persons, to build an adequate scenario to effectively predicate any given persons response that reliably matches the reality of experience.

    Of the Nobility

    Note that the journey is not about acquiring the good; rather, it is about learning the good. It is not about finding the limits of good, but about experiencing the infinite nature of good. It is not about using the good, but about discovering the good. In this, the journey can be at once endless, perpetual and pure.

    If the journey were to shift towards using good and away from discovering good then the journey becomes a quest for power and glory, and thus it is no longer a journey – in which the morally courageous a delve into the depths of the soul, with an attached hope to victorious emerge from the abyss, being born anew and having been forever changed by the darkness – but it has become a crusade – a mission of appointment from a higher source for the purpose of obtaining a specific goal that, when accomplish, can be used as a weapon to bring the world into submission – a crusade that the soul, and its inherent corruptness, could not successfully endure and remain unscathed. Thus the purity of the journey makes it noble.

    If the journey were to shift towards acquiring and away from learning then the time would eventually come when the journey must end because all that is good has been collected and there is nothing more to be had; of what use would the journey be if it were over and life were to continue on. A new and different journey would need to be such that it would alter the balance of life and the universal justice that is about us: a disequilibrium that must and will be corrected through some means or another. By turning good into a commodity creates in inherent economy within the journey.

    This economy, as with all economies, would automatically preclude some from joining the journey because of its temporal cost. Such elements would be in direct contradiction to the introspective and transitive nature of the journey. Thus, the endlessness of the journey protects its nobility.

    If the journey were to shift towards finding the finite limits of good and away from experiencing the infinite nature of good then the mysterious, and thus interesting, components of good would be dispelled and its perusal would no longer be a worthwhile endeavor nor could it remain a hallmark of the journey. It would, over time, be complied next to every other great work, locked away in a textbook that is rarely revised or looked at and is eventually discarded in the abyss of obtained knowledge that has been devalued before being completely forgotten in the obscure annals of time and space.

    That the limits to the journey can never be found because there are no limits and the implications then that the journey can only either be endured or escaped but never conquered allows for the transcending of mere mortals into legends and gives us opportunity to grasps the planes of the Gods. Thus, the perpetuation of the journey sanctifies its nobility.

    Of the Futility

    We each imagine ourselves as our own agents in the journey; each individual capable of altering and controlling our own course – that somehow we can choose what we will be and how we will get there. The cold, unrelenting truth of the cosmic course is that we can only choose one: either we can decide what we will be or we can decide how we will get there.

    An ability to choose when and how is beyond the rules of the cosmoses: the consequences are already set for every possible choice, each reward and consequence being fixed and immovable. Even chance and probability are tied to the same consequences and thus even the gamblers are not “teasing fate”, rather they are simply pulling from the bank of possibilities, making them an exhibition in marksmanship, not defiance. Indeed, we are all so equally bound that the one certainty of life is that there is always an end of mortality, however it may come.

    Thus, in this our journey of morality, we have little actual recourse to justify between wrong and right. In a moral world, one that was concerned with ‘good’ behavior, we would see consequences that matched ‘good’ behavior with ‘good’ consequences and ‘bad’ behavior with ‘bad’ consequences. We would see that every time one did something ‘good’ – such as helping an old lady cross the road – then one would always experience a ‘good’ consequence – such as a monetary payout. Contrarily, if one does something ‘bad’ – such as steal candy – we would experience a ‘bad’ consequence – such as a bird swooping down and popping one’s eye out.

    Instead we see a seemingly random distribution of behavior and consequences; for example, assuming that theft is ‘bad’: we see that highly skilled thieves are able to live very well on their plunder. Another example, assuming that hard work is ‘good’: we see that highly skilled workers are able to live very well on their paid labor. Thus, ‘bad’ is rewarded with ‘good’ and ‘good’ is also rewarded with ‘good’. This randomness is attributed to the absolute universal laws that must remain in balance and isn’t really random at all. Further analysis reveals that every action has a cataloged, defined response that will be coldly, cleanly delivered with an unfailing precision.

    This unwavering precision for the delivery of justice limits the end sum of any moral journey. In the end, no matter what enlightened state has been obtained or heights have been submitted, the universe will remain constant and unchanged and thus the new laws of ‘good’ morals that have been aspired to will solicit no difference in response and the world continue along its merry way. Nothing but intrinsic value has been gained.

    In this way the universe and its evolutionary processes are blind selective agents. They do not concern themselves with what any others have planned or how their consequences will affect others. No, the subjects of evolution and chosen at random and conscripted into labor as an experimental test. Thus, the sole and single driving force of change cannot be interfered with nor be affected by moral theory or practices. Indeed, the system is designed to ensure that any moral reservations generally remain unrewarded, at least within the strict system of universal consequence. This makes the entire experience of moral exploration an intrinsic journey in which the traveler must generate, and be satisfied by, their own reward subsystem.

    Of the Flaw

    Though we don’t always realize the futility of the journey we pursue it regardless; even those who long ago recognized the bleakness of the journey still cling to it. It is all they have; it is all that anyone really has. Yet, they don’t really have it. While it is a journey that we feel compelled to take regardless of the possibility of success and extreme potential for failure, it is a journey that by our very nature we are driven to immerse ourselves in. It is am individually developed drive that is facilitated by our biological programming for us to delve into. Thus, with little more than a trivial social push we reassign our prerogatives and devote all that we can muster into our quest to fulfill our imperative and find our moral standing.

    Where does our reasoning come from? Did God, the Universe, some ultimate or penultimate being set forth decree that we then feel compelled to oblige? If such a decree went forth, where is it now? Was the decree embedded within us so that it could unmistakably be followed, thus ensuring compliance? If such is the case, then why does fate fight us so much in our quest: the mother who must choose to sacrifice herself or her child, either way to never distill her wisdom onto her posterity; the dying man who must decide whether to allow his children a workless life or condemn them to the same harsh life he suffered; the repressed society that must decide if the sacrifice of a revolt is worth the steep and painful climb to a better life for all.

    The choices hardly seem fair, and though not complex, each choice will be subjected to much though and painstaking calculation. As if not only the future depended on the outcome but also, and more importantly to the individual, the perceived moral implications.

    This, the perceptibility of our moral implications, is perhaps the cruelest and greatest flaw in this our moral imperative: that all our morality, and immorality for that matter, is based on, rooted in and judged upon nothing more than our own personal perceptions. This means that our legacy is limited to whatever we choose it to be and once we are gone others will change that legacy to suit their own perception, for better or worse. Thus, every individual is doing what they feel is the best thing to do. No one – be they mere mortals or angels that have defied Gods and demons – can define morality for another. Such is the indisputable nature of morality.

    Even one with the shield of the Past and the sword of the Future can do little more than explain the efficacy of events and certainly cannot judge them to be ‘right’ or ‘wrong’. From all time bound sense: they simply have been, now are or will yet be; they cannot be justly weighed in their full glory against the events of eternity save there be one who would step forth with a definite and final authority on the topic. Even then, much elocution will be needed to extended proper exemptions and defaults based on the actual processed knowledge and comprehension of each individual involved. It is not just to condemn an individual for the failure to realize and apply the occult truths that were never dispensed but instead had to be sought after and fought for during our journey.

    Of the Finality

    Thus, while this journey finds individual completion at the end of each mortal life, the journey as a whole will never have completion, it is not capable of completion. We, as a whole, as human beings will never be satisfied with the sum of the individual responses and will either be driven to perpetually seek moral refinement or dull the drive of biology until we have ceased progression and again become our baser selves, primitive. While the journey helps soothe the savage beast and quell our silent rebellion it demands a never ending commitment to its pursuit, lest at any time the journey be ended before mortality and the individual is left without a basis of self improvement.

    While the great moral journey remains flawed because it lacks a concise and final judge, at least in the corporeal realms, to dictate and guide future journeymen, it remains a noble endeavor: one worthy of the best, and worst, that humanity has to offer. For in the journey all can find not only solace from the pains of mortality but also a reason, and indeed the desperately needed, practical application of self to the pursuit of a greater calling. In this, the basest individual can introspect a reason for extroversion and the greatest can extrospect a reason for introversion and all can achieve harmony.

    Such individuality plays to our intuition, allowing each of us to commence our ‘special’ calling that we feel we hold. We intuitively sense that we are each special and being able to pursue our special and unique purpose in life. Our intuition is furthered by our experiences, each unique, and though categorical, each experience is unmatchable by any other.

    The focus of the great journey, being based on experience and not acquisition, allows the sojourner to also focus on the path and not the destination. There is no suitable excuse for the Levite or the Priest to deny the mugged Jew left for dead on the road side. Instead, each individual on the moral journey are able to play the ‘good’ Samaritan without constraints on time. The lack of focus on the destination also gives the individual the ability to change their role from to the knight in shining armor or general on the hill, as the given situation demands. This flexibility optimizes the nobility of the journey for the journeyman without hampering the journey for the whole.

    So the great journey becomes this, our perceived moral imperative.

  • Muse on Mutual Exclusivity

    (this short is a continuation of my previous essay Quorum Sensing or Natural Leadership)

    Mutual Exclusivity ≠ Implied Duplicity as Big Bird ≠ “Roy”
    Mutual Exclusivity = Quorum Sensing as Implied Duplicity = Democracy

    With quorum sensing, mutual exclusivity becomes a null point as the interpretation of the sensing is more important than the sensing itself. But, quorum sensing cannot operate with implied duplicity as quorum sensing can only handle a single decision at its conclusion, no matter how many options or iterations were available at the outset.

    It is not that quorum sensing cannot handle duplicity, but that it cannot handle individuality. In democracy, individual issues can be addressed and resolved mono a mono. With quorum sensing, only the whole can be resolved; individual issues will be weighed in the grand scheme then decided on in the classic quorum sensing method. Thus quorum sensing not only resolves the issues related to individuality, but such issues cannot be separated from the whole without damaging the sensing as a whole.

    Though it cannot handle the individual nature of implied duplicity, quorum sensing will, in the end, always pick the optimal option based on the individual and collective needs against the available options, preferences and needs, each weighed against the singular personality. Quorum sensing is also highly resistant to corruption as the whole decides the best option from the available choices.